import javax.vecmath.Vector3f;

import com.bulletphysics.dynamics.RigidBody;

public class Player extends Md2 {
	String Name;
	String modelName;
	boolean loadedTextures;
	RigidBody model;
	int state;
	int health;
	long lastHitTime;
	boolean isKilled=false;
	String killedByID;
	boolean messageSent;
	boolean respawned;
	int score;
	String nick="Klancar";
	int spree;
	String id;

	
	public Player(Vector3f position) {
		super(position);
		health = 100;
		lastHitTime = 0;
		score = 0;
		spree = 0;
	}
	
}
